This Guidance shows game developers how to automate the setup of global game servers. It provides step-by-step instructions for configuring a Kubernetes cluster that orchestrates the Agones and OpenMatch open source frameworks on Amazon Elastic Kubernetes Service (Amazon EKS). By leveraging infrastructure as code, this approach simplifies the deployment process on Amazon EKS and allows developers to run the same system locally on Kubernetes. The architecture diagram also demonstrates how to establish a multi-cluster configuration for optimizing game session placement based on global latency. This not only reduces lag and improves response times but also enhances the overall gameplay experience.