This Guidance helps game developers get started with multiplayer game development by using Amazon GameLift for low-latency global game server hosting and matchmaking. It supports Unity, Unreal, and Godot game engines on the client side and provides sample integrations with Amazon GameLift for multiple game server implementation options, including C++, Go, Unity, and Unreal. This Guidance also implements best practices for integrating your game backend with Amazon GameLift in addition to observability with Amazon CloudWatch through near real-time game server logs, process-level game server metrics, and distributed tracing for backend APIs.