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Guidance for Persistent World Game Hosting on AWS

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This Guidance helps game developers build persistent world games and host virtual worlds on AWS using Amazon GameLift and serverless backend components. The architecture uses managed and serverless components to reduce operational effort and scale based on player demand. Developers can use this architecture to get started with persistent virtual world game development on MacOS and Windows. This Guidance includes infrastructure as code (IaC) automation, configuration scripts for setting up dependencies, and a sample Unity client/server implementation. 

https://aws.amazon.com/solutions/guidance/persistent-world-game-hosting-on-aws/?did=sl_card&trk=sl_card

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Guidance for Persistent World Game Hosting on AWS