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Serverless real-time analytics for games Build serverless, real-time analytics pipelines for cross-platform games

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Project Detail

This serverless architecture example collects events from games, analyzes them in real-time, and stores them for analysis. It can be leveraged to provide real-time flash offers, monitor user acquisition campaigns, detect abusive players, find deficiencies and anomalies during A/B testing, and build online dashboards for business metrics such as retention or operational metrics like crashes.

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Serverless real-time analytics for games Build serverless, real-time analytics pipelines for cross-platform games