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Unity Build Pipeline Build Unity games for iOS in the AWS Cloud

Project Overview

Project Detail

This architecture builds Unity-based games for iOS in the AWS Cloud with Jenkins. The build process runs in two stages to optimize cost and performance. First, an Xcode project is generated on an auto-scaled fleet of Amazon EC2 Spot Instances. Second, the build is finalized and signed on a set of Amazon EC2 Mac Instances. Unity Build Server is used to manage floating Unity licenses.

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Unity Build Pipeline Build Unity games for iOS in the AWS Cloud